![]() Just a couple thoughts I’ve had on improvements to the World Quest system that’s been stagnant and boring for so long. Or each event has several variants that after one of each has been completed the Primal Storm boss triggers. These could all be events that happen that escalate from negotiating with the sundered, turning into a raid from the Irontide, drawing the ire of the Primalists culminating to the Primal Storm boss bit that we have now. We’re here to help them reclaim the Reach so why aren’t we pushing against the Primalists, persuading the Sundered to help us or at least weaken them, also the Irontide are there where’s their surprise raids on us. Suggestions- Make it a more living world, there are no events and no reason to care about the mobs walking around each of the little areas within the zone. Researcher Imareth really should have a dialogue option about it letting you know more power can be unlocked from the gem by a jewelcrafter… All other mobs get to be ignored unless part of a daily quest which we’ll see what they’re like and how often they repeat.Īlso the Vaults Spider consistently respawning when re-entering is annoying and the Runic Ward chest is broken.Īlso Also the gems being upgradeable isn’t mentioned anywhere in-game unless a Jewelcrafter/someone knowledgeable says something in chat about it. The Bad- A whole zone that after the intro quests becomes a desolate wasteland of Rares (that are only visible for your first kill but still drop loot after that), Forbidden Hoard (It’s fine as is, something that doesn’t spawn often but gives guaranteed keys), and the Primal Storm Boss (which should have a collaborative effort to trigger or a visible timer). ![]() The vault is nice to see that it’s slightly different with each character allowing for replayability.Ĭatch-up gear just like most of it’s type is easy enough to obtain and send out to alts and the small upgrade path for it allows me to feel like I progress my alt afterwards as well. (Though having profession locked ones means I’ll rarely ever see half of them, yea you can buy those off the AH but I like doing those things myself which will just take me a while longer to do because alts and not having every profession available to a single character at one time). Some of the rares abilities have been newish and are a great variety. The Good- The story and cutscenes were amazing, best yet for their type. Whereas on day two now the rares stop showing up after the first kill but still drop loot making finding out which rares are up after the first kill a pain. To me this happened mostly because day one rares were always visible even after the first kill, making it feel like there’s something to farm all the time, aside from needing to get the treasure buff from expedition and look for the tiniest treasures for a small chance at a key. Now that I’m into grinding it for alts though, it has lost its luster fast. ![]() Murloc Mondays (New Players Q&A) Reset Recruitment Midweek Mending Tanking Thursday Firepower Friday (DPS) Saturday Achievement and Loot Thread Skirmish Sundays (PvP) Blizzard Subredditsĭiablo - Starcraft - Hearthstone - Heroes of the Storm - Overwatch - WC3 - Classic WoW - Mystery -įrequently Asked Questions about Dragonflightįrequently Asked Questions.The intro and discovering all the new things was great on the first day. Oribos Exchange - useful resource for goldmakers./r/classicwowtbc - World of Warcraft: Burning Crusade. ![]() /r/classicwow - World of Warcraft: Classic./r/transmogrification - show us your style./r/woweconomy - goldmaking discussion & theory./r/wownoob - if you are a noob or want to help a noob.WoW Related Discords Dragonflight Patch 10.1 is Live! If you would like to be a future featured creator, please fill out this form. More information about our current & past featured creators can be found here. Welcome to /r/wow, a subreddit about the video game World of Warcraft ! Featured Creators ![]()
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